The Divinity Developer Details Its Implementation of Generative AI for Next Project

The studio behind popular titles like Baldur's Gate 3 and Divinity: Original Sin just teased its upcoming project, generating immense hype within the player base. However, recent statements from the company's co-founder have brought nuance to the discussion, focusing on the team's philosophy toward machine learning.

AI as a Creative Assistant, Not a Substitute

In a new statement, Swen Vincke explained that the team is using AI technology for particular preliminary purposes. These encompass enhancing pitch decks, producing rough concept art, and creating placeholder text.

Notably, Vincke emphasized that the final assets in the game will be created entirely by real artists. "We are developing every line ourselves," he stated.

We are continuously expanding our roster of writers and are currently forming narrative groups.

Since this area is being particularly referenced — we currently have over twenty concept artists and have positions available for more talent.

Each initiative we do is additive and aimed at having people spend greater focus on making content.

Every machine learning application implemented properly is a boost to a developer's workflow, not a substitute for their skill.

Addressing Concerns and Clarifying the Vision

The news of using AI at first provoked concern among a segment of the fanbase. In reaction, Vincke issued additional detail on social media.

"Our team utilizes machine learning to gather inspiration, in the same way we use search engines and reference books," he stated. "In the conceptual ideation stages we use it as a rough outline for composition which we then swap out with hand-crafted concept art."

He continued, "Larian brings on creatives for their creative vision, not for their capacity to follow what a AI generates."

Key Areas of AI Integration

Vincke had in the past detailed the company's targeted method to machine learning, grouping its use into primary areas:

  • Handling Monotonous Jobs: Areas like polishing mocap data, audio processing, and Larian-specific work like adjusting assets for various species.
  • Fast-Tracked Experimentation: Using tools to quickly build rough models of gameplay ideas to test concepts before expensive production.
  • Long-Term Aspirations: Exploring how AI could one day enhance innovative reactivity, specifically in creating player-driven narratives in a detailed game universe.

He clearly noted that key artistic areas — like visual art — are not departments where the team is reducing creative involvement. Conversely, Larian is actively hiring in these very roles.

"We are not shipping a game with AI-generated content, and we are certainly not planning on cutting teams to substitute them with AI," Vincke concluded.

Alec Kelly
Alec Kelly

A digital media strategist with over a decade of experience in streaming technology and content creation.

Popular Post